Adobe Experience Manager

adobe-experience-manager

Key Challenges
  • The product can be comprehended in two separate entities:
    • App Components: This takes a collection as an input and shows the corresponding images or videos along with other metadata in the different blueprint of the design.
    • AEM Asset Integration: This allows a user to choose user generated content from internal library. In addition to UGC Library, a user can also fetch the desired assets (using various filtering options) from other social networking sites like Twitter & Instagram. A user can create the collection of these assets which are finally propounded to different App Components.
  • The design has to be simple and consistent for a better user experience.
  • Things have to be implemented using limited technologies without relying on external codebase.
  • Proper design pattern needs to be followed so that other modules can be introduced to the application without harming the existing module.
  • The product needs to adopt any upgrade in the internal tools, in particular, the different versions of AEM.
Progress
  • App Components are built majorly in Mustache, Less and JavaScript that runs on Node.JS. The code is automated using Mocha and Jasmine which run on the Karma test runner.
  • AEM Asset Integration UI is built in Coral, Granite and JavaScript while the Java back-end is used as the API provider platform. The whole environment is set in Adobe Experience Manager. The code is automated using Nightwatch.JS and runs on Selenium server.
  • Commonly occurring stuff is implemented and enclosed as custom SDK. Then these development kits are used to build different components to avoid redundancy. The functionalities specific to a particular App are handled within the App codebase.
Result