Foosball

Foosball

Roku

Key Challenges

  • The main challenge was to rotate the bars to kick a ball into the opposing goal.
  • To design the game board having the eight bars of foos men and foos table and handle the control to move the bars and kick the ball.
  • To implement the functionality to differentiate the easy and hard game modes on the basis of opponent bars animation to oppose the player's kick.
  • To implement the multiple animation nodes to make different animations execute simultaneously.
  • The score is to be calculated by the number of the goals hit into the opponent's goal.

Progress

  • Initially, we designed the game board having the eight bars of foos men and foos table using scene graph’s different renderable nodes.
  • Implemented logic in bright script to handle the up and down click control to move the bars horizontally and OK click to kick the ball.
  • We used different scene graph poster and animation nodes to execute the multiple animations simultaneously.
  • Implemented logic in bright script for calculating the number of the goals hit into the opponent's goal.

Result

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