Mineshaft

Mineshaft-Splash-Screen

Challenge
  • The main challenge in Mineshaft Roku was to clear a rectangular board containing hidden “mines” or bombs without detonating any of them, with help from clues about the number of neighboring mines in each field.
  • To design the different grid size game boards according to the game modes.
  • To handle the different OK click event to open the rectangle block or set the flag to hide mines, rectangle block and moving the focus on the game board.
Progress
  • First, we designed the different grid size game boards according to the game modes using the scene graph’s different renderable nodes.
  • Implemented logic in BrightScript for calculating the clue number of each field based on the neighboring mines in each field.
  • We used the BrightScript onkeyEvent function to handle the OK click to open the rectangular block and set the flag as per user choice.
Result
  • Successfully designed the different game board, handled the OK click event and moved the focus on the game boards.
  • Mineshaft lovers finally found their most popular puzzle game at the Roku Channel Store.
  • Ready to take a challenge –